Some video games now are shown to provide more than entertainment
SOME research shows video games as one of the major contributing factors for children obesity and violent behaviour. However, the video game industry has evolved in the last decade from promoting violence to having a more wholesome, family friendly theme.
Consoles like the Nintendo Wii, released in 2006, were created to capture the attention of video game fans to promote a healthier lifestyle for them.
In 2016, Pokémon Go made its global debut. To date, it has been downloaded over 1 billion times and won multiple awards such as the Best Mobile Game and Best App of the Year.
Forbes dubbed it as ‘The World’s Most Important Game’ in an article for the innovative augmented reality (AR) gaming mechanic in addition to bringing potential health benefits to the player.
Healthier gaming sessions
To the video gaming community, the Japanese video game company Nintendo has unanimously been seen as a somewhat
quirky company.
Whereas the more popular video gaming consoles from the likes of Sony Playstation and Microsoft Xbox focuses more on immersing themselves in the game through powerful storytelling and online features, Nintendo likes to make games that have you jumping around and do funny movement in front of the TV instead.

Recently however, Sony had also enter into the more physically-active video games through their VR (virtual reality) hardware. With a gadget strapped to the head and covering the eyes, you will have to stand, duck, turn around, and extend your arms around the room while playing the game.
Walking to win
A similar type of experience were made popular through the launching of the mobile game Pokémon Go, which was designed to promote physical activity. “Trainers” are more likely to spend their days outside in search of these mystical creatures.
According to scholars, the in-game mechanics encourages players to walk around a lot, and are shown to be a good form of l
ow-impact exercise.
In the US, a research found people who reached 10,000 steps a day had increased dramatically within the time the mobile game’s popularity. Another research reveals a spike in physical activities by 50 minutes and reduces sedentary behaviour by 30 minutes a day.
Furthermore, having fun is essential to fitness success. Walking with Pokémon Go ensures the players are able to stay motivated, consistent and overcome their fear of working out by providing rewards and special bonuses after the player has walked a certain distance.
Enjoying our exercise
These “augmented reality” mobile games are known to help people cope with mental health issues. Since outdoor exploration and cooperation is required to progress the game – it provides an opportunity for social interaction.
A research shows that players are less anxious about leaving the house, interact with strangers and visiting new places.
In addition, the exposure to sunlight and fresh air is beneficial for individuals with depression and anxiety. Walking for 20-30 minutes daily can help improve our mood. —The Health